 

//------------------------------------------------------------------
//-----------当前代码为程序自动生成.-----请勿手动修改-----------------------
//------------------------------------------------------------------ 

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
//using System.IO;
using System.Text;
//using CSUtils.CS;
using CSUtils;
using UI00;
using CSUtils.WeProtoCore;

namespace AutoCodeUI {
	public class Register_UI_U3dImgPreview {
		#if UNITY_EDITOR || UNITY_ANDROID ||UNITY_IOS
		//[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
		#endif
		public static void RegisterUIType() {




			UIManage.RegisterUI(new UIRegisterData( "G12.UI_Main", new []{"G12.UI_Main","UI_Main"}, delegate{ return new G12.UI_Main(); }));
			UIManage.RegisterUI(new UIRegisterData( "G12.UI_Setup", new []{"G12.UI_Setup","UI_Setup"}, delegate{ return new G12.UI_Setup(); }));





		}
	}
}
